Battle your way through waves of robots as you attempt to survive in an unforgiving, grungy arena. Bathe in glory as you put on a good show for the audience, and be rewarded with upgrades. Try to last as long as you can to put your name down in history!
- Arena Shooter (49)
- Action (45)
- Shoot 'Em Up (43)
- Top-Down Shooter (41)
- Shooter (37)
- 2D (35)
- Top-Down (28)
- Cyberpunk (26)
- Free to Play (24)
- Family Friendly (21)
- Robots (20)
- Combat (19)
- Singleplayer (17)
Release Date | Oct 8, 2022 |
Price | Free |
Steam Rating (All Reviews) | 85.7% (very positive) |
Steam DB Rating (All Reviews) | 75.8% |
Reviews | 70 |
Curators | 3 reviews Bottom 10% |
Median Play Time | 22 min Bottom 10% |
Followers | 112 Bottom 25% |
Owners | ± 6.3K |
Copies Sold | ± 6.3K |
Rating and Reviews (Monthly)
This graph shows Cyber Slayer's Steam rating and reviews between October 2022 and December 2023. Steam's rating is relatively stable, varying from 88.7% (May 2023) to 85.7% (December 2022).
Considering the 70 reviews, and if it didn't take too long to make the game, Cyber Slayer could be a small indie success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.
Review Languages
This donut graph displays the languages of Cyber Slayer's Steam reviews. The most popular language is English (54%), followed by Russian (20%). There is a healthy diversity in the review languages, with 11 different languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Cyber Slayer depending if the reviewer left a positive or a negative review. The time played is unusually low, reaching only 58 minutes in the 80th percentile, but the game is free.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.