Farm the dead to stay alive in DEADCRAFT, a new twist on the zombie survival-action genre! As a half-zombie, grow an army of loyal undead followers and build an arsenal to equip them to take revenge on the rulers of humanity's last city.
- Action (225)
- Survival (218)
- Zombies (203)
- Crafting (201)
- Hack and Slash (191)
- Simulation (186)
- Post-apocalyptic (183)
- Resource Management (175)
- Funny (157)
- Combat (149)
- Dark Humor (139)
- Singleplayer (127)
- 3D (124)
- Farming (110)
- Cooking (95)
- Isometric (80)
- Stylized (62)
- Dark (44)
- Base-Building (28)
- Tower Defense (25)
Release Date | May 19, 2022 |
Price | $ 24.99 Top 5% |
Steam Rating (Steam Purchases / All) | 70.5% (mostly positive) Bottom 35% / 73.6% |
Steam DB Rating (Steam Purchases / All) | 65.2% / 67.9% |
Reviews (Steam Purchases / All) | 88 / 110 |
Curators | 54 reviews Top 15% |
Median Play Time | 19.8 hours Top 10% |
Play Time per Dollar | 47 minutes Top 30% |
Followers | 3.7K Top 20% |
Owners | ± 5.4K |
Copies Sold | ± 4.3K |
Gross Revenue ($) | ± 53.9K Top 30% |
Rating and Reviews (Monthly)
This graph shows DEADCRAFT's Steam rating and reviews between May 2022 and December 2023. Steam's rating is in a narrow range going from 70.4% (June 2022) to 74.7% (January 2023).
The 110 reviews suggest that DEADCRAFT might be a reasonable indie success. The chart is compatible with a long tailed distribution, which suggests there was a good visibility at launch but that it was not followed by significant updates or discounts.
Review Languages
This doughnut chart shows DEADCRAFT's review languages. The most popular language is English (32%), followed by Simplified Chinese (31%). There is a healthy diversity in the review languages, with 10 different languages represented. The game is translated in 7 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.
Time Played
This chart displays the number of hours played in DEADCRAFT, showing a comparison between positive and negative reviews. The time in game is excellent, with 39 hours in the 80th percentile.
The negative reviews play time is 1.8 times lower than the positive reviews median play time. A high negative review play time (median : 14 hours) could mean that DEADCRAFT crashes after a while or becomes too repetitive or difficult in the end. The Players' feedback section might help understanding the issue.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 70.5% Bottom 35% should be considered while evaluating them.
Please keep in mind that this list was AI-generated with only a statistical sample of DEADCRAFT's review data that Steam provides. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!