Sweet, half-naked, hot cat girls are waiting for your presence.
Release Date | Feb 26, 2020 |
Price | $ 1.99 Bottom 15% |
Steam Rating (Steam Purchases / All) | 65.2% (mixed) Bottom 25% / 70.6% Bottom 35% |
Steam DB Rating (Steam Purchases / All) | 59.4% Bottom 30% / 64.3% |
Reviews (Steam Purchases / All) | 23 Bottom 30% / 51 |
Curators | 26 reviews Top 25% |
Median Play Time | 37 min Bottom 20% |
Play Time per Dollar | 19 minutes Bottom 35% |
Followers | 219 |
Owners | ± 2.2K |
Copies Sold | ± 1K |
Gross Revenue ($) | ± 1.8K Bottom 30% |
Rating and Reviews (Monthly)
This chart shows NEKO-GIRL PLAY's Steam rating and reviews from February 2020 to September 2023. Steam's rating is in a range going from 70.5% (September 2023) to 50% (July 2020).
With 51 reviews, NEKO-GIRL PLAY could be a small indie success if it didn't take too long to produce.
Review Languages
This donut graph displays the languages of NEKO-GIRL PLAY's Steam reviews. The most popular language is English (45%), followed by Russian (29%). There is a nice diversity in the reviews, with 12 languages represented. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in NEKO-GIRL PLAY, comparing positive and negative reviews. The time played is unusually low, reaching only 73 minutes in the 80th percentile. Short games can be fun, but some players might feel that it's too short and ask for a refund.
The negative reviews play time is 1.5 times lower than the positive reviews median play time.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 65.2% rating Bottom 25% should be factored in during their evaluation.
Please keep in mind that this list was AI-generated with only a statistical sample of NEKO-GIRL PLAY's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.