Higurashi When They Cry Hou - Ch.8 Matsuribayashi (Steam Game) Steam logo

Higurashi When They Cry Hou - Ch.8 Matsuribayashi Header Image
Higurashi When They Cry Hou - Ch.8 Matsuribayashi Header Image

Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.

Release DateMay 14, 2020
Price$ 7.99
Steam Rating (Steam Purchases / All)93.8% (very positive) Top 15% / 93.9%  Top 15%
Steam DB Rating (Steam Purchases / All)86.8% Top 10% / 87%  Top 10%
Reviews (Steam Purchases / All)450  Top 20% / 460  Top 20%
Curators27 reviews  Top 25%
Median Play Time23.2 hours  Top 10%
Play Time per Dollar2.9 hours  Top 5%
Followers936 
Owners± 45.3K  Top 25%
Copies Sold± 14.4K  Top 25%
Gross Revenue ($)± 74.8K  Top 25%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Higurashi When They Cry Hou - Ch.8 Matsuribayashi steam rating, positive and negative reviews.

This graph shows Higurashi When They Cry Hou - Ch.8 Matsuribayashi's Steam rating and reviews between May 2020 and December 2023. Steam's rating oscillates between 94.9% (March 2021) and 92.1% (August 2020), with relatively small variations.

The 460 reviews Top 20% suggest that Higurashi When They Cry Hou - Ch.8 Matsuribayashi might be a reasonable indie success. There is a peak in November 2020 that suggests a major update or discount.

Review Languages
 

Donut graph showing review languages for Higurashi When They Cry Hou - Ch.8 Matsuribayashi and the proportion of players they represent.

This donut graph displays the languages of Higurashi When They Cry Hou - Ch.8 Matsuribayashi's Steam reviews. The most popular language is English (67%), followed by Russian (9%). There is a healthy diversity in the review languages, with 16 different languages represented. The game has 2 translations (English and Japanese), it could have been more popular if it was translated in more languages.

Time Played

Chart displaying Higurashi When They Cry Hou - Ch.8 Matsuribayashi percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in Higurashi When They Cry Hou - Ch.8 Matsuribayashi, showing a comparison between positive and negative reviews. The time played is very good, reaching 34 hours in the 80th percentile.

The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else. Some Higurashi When They Cry Hou - Ch.8 Matsuribayashi players left negative reviews after playing for a long time (more than 33 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • good story
  • riveting back half
  • cool tying together
  • evolving world
  • twisted information
  • well-thought-out planning
  • cool story tying
  • cool after-story
  • referenced story events
  • complete story
  • unnecessary details
  • unimportant sections
  • inconsistent characters
  • reintroducing things
  • over-explaining
  • annoying minigame
  • repeated content
  • convenient plot points
  • deus ex machina
  • unsatisfying resolution

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 93.8%  Top 15% should be considered while evaluating them.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Higurashi When They Cry Hou - Ch.8 Matsuribayashi's review data provided by Steam. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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