AKIBA'S TRIP: Hellbound & Debriefed (Steam Game) Steam logo

AKIBA'S TRIP: Hellbound & Debriefed Header Image
AKIBA'S TRIP: Hellbound & Debriefed Header Image

Supernatural creatures are stalking the pop culture mecca of Akihabara—and they've turned you into one of them. Arm yourself with an otaku-themed weapon and expose their skin to sunlight in this HD update of the first game in the AKIBA'S TRIP series.

Release DateJul 20, 2021
Price$ 29.99  Top 3%
Steam Rating (Steam Purchases / All)75.5% (mostly positive) / 75.2%
Steam DB Rating (Steam Purchases / All)70.3% / 70.2%
Reviews (Steam Purchases / All)188  Top 30% / 206  Top 30%
Curators29 reviews  Top 20%
Median Play Time13 hours  Top 15%
Play Time per Dollar26 minutes
Followers4.1K  Top 15%
Owners± 35.2K  Top 25%
Copies Sold± 15.6K  Top 25%
Gross Revenue ($)± 251.5K  Top 15%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of AKIBA'S TRIP: Hellbound & Debriefed steam rating, positive and negative reviews.

This graph shows AKIBA'S TRIP: Hellbound & Debriefed's Steam rating and reviews between July 2021 and December 2023. Steam's rating oscillates between 82.8% (July 2021) and 74.1% (July 2023).

The 206 reviews Top 30% suggest that AKIBA'S TRIP: Hellbound & Debriefed might be a reasonable indie success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.

Review Languages
 

Donut graph showing review languages for AKIBA'S TRIP: Hellbound & Debriefed and the proportion of players they represent.

This donut chart displays the languages of AKIBA'S TRIP: Hellbound & Debriefed's reviewers. The most popular language is Simplified Chinese (35%), followed by English (34%). There is a healthy diversity in the review languages, with 12 different languages represented. The game is available in 5 languages. Unless the game has a lot of dialogues, translating is usually not a lot of work compared to completing a game, therefore adding more translations is generally recommended.

Time Played

Chart displaying AKIBA'S TRIP: Hellbound & Debriefed percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in AKIBA'S TRIP: Hellbound & Debriefed, showing a comparison between positive and negative reviews. The time played is very good, reaching 36 hours in the 80th percentile.

The median play time for the negative reviews is 2.6 times less than the median for positive reviews. A high negative review play time (median : 6 hours) could mean that AKIBA'S TRIP: Hellbound & Debriefed crashes after a while or becomes too repetitive or difficult in the end. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Strip mechanic: unique, cool, fun
  • Equipment: interesting, adds another layer
  • Combat enforces stripping mechanic: well-tied
  • PC Port: flawless, good graphical settings
  • Akihabara level design: kinda neat
  • Main storyline: not bad
  • Playable on controller: controls great
  • Good balance in 1vs1 fight
  • Ridiculous premise: fun
  • Visual novel element: great
  • Horrible balance
  • Price of items: ridiculous
  • Fighting gets worse: an utter slog
  • Combat: atrocious, button mashing stunlock nightmare, camera gets stuck
  • NPCs: moronic, bystandards hitting you
  • Cops: prevent completing quests
  • Arrest system: arbitrary means
  • Combat: only real gameplay
  • Control issues with keyboard/mouse set-up
  • No improvement from previous game

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 75.5% should be considered while evaluating them.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of AKIBA'S TRIP: Hellbound & Debriefed's review data provided by Steam. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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