Tentacular is a VR game about a gigantic but good-hearted tentacled beast trying to figure out its place in the world.
Release Date | Mar 24, 2022 |
Price | $ 24.99 Top 5% |
Steam Rating (Steam Purchases / All) | 92.7% (very positive) Top 15% / 94.3% Top 10% |
Steam DB Rating (Steam Purchases / All) | 80% Top 25% / 82% Top 15% |
Reviews (Steam Purchases / All) | 55 / 70 |
Curators | 28 reviews Top 20% |
Median Play Time | 3.8 hours |
Play Time per Dollar | 9 minutes Bottom 15% |
Followers | 1.4K Top 30% |
Owners | ± 6.7K |
Copies Sold | ± 1.4K |
Gross Revenue ($) | ± 22.2K |
Rating and Reviews (Monthly)
This graph shows Tentacular's Steam rating and reviews between March 2022 and December 2023. Steam's rating is in a range going from 100% (March 2022) to 93% (August 2022).
With 70 reviews, Tentacular could be a small indie success if it didn't take too long to produce. The chart is compatible with a long tailed distribution, which suggests there was a good visibility at launch but that it was not followed by significant updates or discounts.
Review Languages
This doughnut chart shows Tentacular's review languages. The most popular language is English (67%), followed by Simplified Chinese (10%). There is diversity in the review languages, with 9 languages represented. The game is translated in 10 languages, which is nice.
Time Played
This chart displays the number of hours played in Tentacular for positive reviews. (The number of negative reviews was not significant.) The time in game is acceptable, with 8 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's score of 92.7% Top 15% should be considered while evaluating them.
Please keep in mind that this list was AI-generated with only a statistical sample of Tentacular's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.