Machina of the Planet Tree -Unity Unions- (Steam Game) Steam logo

Machina of the Planet Tree -Unity Unions- Header Image
Machina of the Planet Tree -Unity Unions- Header Image

From the developer of Machina of the Planet Tree -Planet Ruler-, comes the next installment in the series, Unity Unions! A young jewelmancer must stop the reawakening of a great evil and discover the truth behind her powers.

Release DateMay 15, 2020
Price$ 18.99  Top 15%
Steam Rating (Steam Purchases / All)67.7% (mixed) Bottom 30% / 72.2%
Steam DB Rating (Steam Purchases / All)61.5% Bottom 35% / 64.7%
Reviews (Steam Purchases / All)31  / 36
Curators4 reviews  Bottom 20%
Median Play Time8 hours  Top 20%
Play Time per Dollar25 minutes
Followers1.2K  Top 30%
Owners± 1.5K 
Copies Sold± 1.3K 
Gross Revenue ($)± 16.3K 

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Machina of the Planet Tree -Unity Unions- steam rating, positive and negative reviews.

This chart shows Machina of the Planet Tree -Unity Unions-'s Steam rating and reviews from May 2020 to October 2023. Steam's rating oscillates between 91.6% (May 2020) and 68.7% (July 2022).

With 36 reviews, Machina of the Planet Tree -Unity Unions- could be a success for a hobbyist, or a small indie success if it didn't take too long to produce. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Machina of the Planet Tree -Unity Unions- and the proportion of players they represent.

This doughnut graph shows Machina of the Planet Tree -Unity Unions-'s reviewers languages. The most popular language is Japanese (39%), followed by English (36%). The player's languages are not very diversified, with only 4 different languages appearing in the reviews. The game has 3 translations (English, Japanese and Simplified Chinese), it could have been more popular if it was translated in a few more languages.

Time Played

Chart displaying Machina of the Planet Tree -Unity Unions- percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in Machina of the Planet Tree -Unity Unions-, comparing positive and negative reviews. The time in game is not bad at all, with 15 hours in the 80th percentile.

The negative reviews play time is 3.5 times lower than the positive reviews median play time. When the negative review time is low (median : 146 minutes), it can be a sign that the game crashes on some systems or that players misunderstood the nature of the game (Does the Steam page clearly explain it, with gifs and a gameplay video ?). It can also mean that some players were somehow offended by Machina of the Planet Tree -Unity Unions- and decided to review it and get a refund under 2 hours. You could check if there is an explanation in the Players' feedback section.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Unique combat system
  • Variety of staffs and attacks
  • Ability to summon robot drones
  • Simple controls
  • Different than other games
  • Fun for a few hours
  • FPS shooter with a magical staff
  • Good minion system
  • Comes with a tutorial
  • Good win condition
  • Graphics are dated
  • Poor sound and music quality
  • Not much enemy variety
  • Linear paths
  • Empty world
  • Simple story
  • Annoying use of voice acting
  • Game feels like tech demo
  • Short play time
  • Bullet sponge enemies

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's 67.7% rating  Bottom 30% should be factored in during their evaluation.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Machina of the Planet Tree -Unity Unions-'s review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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