The game is a classic puzzle with three levels of difficulty.
Release Date | May 15, 2019 |
Price | $ 0.99 Bottom 1% |
Steam Rating (Steam Purchases / All) | 81.4% (positive) / 80.2% |
Steam DB Rating (Steam Purchases / All) | 75.8% / 75.1% |
Reviews (Steam Purchases / All) | 312 Top 25% / 368 Top 25% |
Curators | 19 reviews Top 30% |
Median Play Time | 4 hours |
Play Time per Dollar | 2 hours Top 10% |
Followers | 420 |
Owners | ± 433.4K Top 10% |
Copies Sold | ± 13.6K Top 25% |
Gross Revenue ($) | ± 5.6K |
Rating and Reviews (Monthly)
This chart shows Elemental Girls's Steam rating and reviews from May 2019 to December 2023. Steam's rating is in a range going from 90.9% (September 2019) to 75.8% (August 2020).
With its 368 reviews Top 25%, Elemental Girls could be considered a decent success for an indie game.
Review Languages
This doughnut chart shows Elemental Girls's review languages. The most popular language is English (29%), followed by Russian (26%). There is a nice diversity in the reviews, with 17 languages represented. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in Elemental Girls depending if the reviewer left a positive or a negative review. The time played is decent, reaching 5 hours in the 80th percentile.
The median play time for the negative reviews is similar to the median for positive reviews, hinting that there is no significant difference in the player's experience and that is more a question of personal taste.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's 81.4% rating should be factored in during their evaluation.
Please keep in mind that this list was AI-generated with only a statistical sample of Elemental Girls's review data that Steam provides. You don't always need to solve every issue. What some players hate might be what your fanbase loves.