What could be more beautiful than hentai?
Release Date | Mar 25, 2019 |
Price | $ 0.99 Bottom 1% |
Steam Rating (Steam Purchases / All) | 77.5% (mostly positive) / 75.6% |
Steam DB Rating (Steam Purchases / All) | 71.3% / 70.7% |
Reviews (Steam Purchases / All) | 138 / 242 Top 30% |
Curators | 32 reviews Top 20% |
Median Play Time | 29 min Bottom 15% |
Play Time per Dollar | 29 minutes |
Followers | 401 |
Owners | ± 10.3K |
Copies Sold | ± 6.3K |
Gross Revenue ($) | ± 5.5K |
Rating and Reviews (Monthly)
Here you can see Hentai Pussy's Steam rating and reviews between March 2019 and December 2023. Steam's rating oscillates between 75.5% (December 2022) and 84.6% (January 2020).
With 242 reviews Top 30%, Hentai Pussy could be a decent indie success. There are peaks that suggests major updates or discounts.
Review Languages
This donut chart displays the languages of Hentai Pussy's reviewers. The most popular language is English (60%), followed by Russian (12%). The player's languages are well diversified, with 17 different languages appearing in the reviews. The game has only one translation (English), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in Hentai Pussy, comparing positive and negative reviews. The time played is unusually low, reaching only 78 minutes in the 80th percentile. Short games can be fun, but some players might feel that it's too short and ask for a refund.
The negative reviews play time is 1.6 times lower than the positive reviews median play time.
Players' Feedback
Game's Strengths | Game's Weaknesses |
|
|
These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's rating of 77.5% should be taken into account when assessing them.
Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Hentai Pussy's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.